Why I Need an iPad

I’m one of those who feel the iPad is the right tool for the job.

I’m one of those who feel the iPad is the right tool for the job.

This is mostly meant as a reply to this blogthread. But it’s also more generally about my personal reaction to Apple’s iPad announcement.

Some background.

I’m an ethnographer and a teacher. I read a fair deal, write a lot of notes, and work in a variety of contexts. These days, I tend to spend a good amount of time in cafés and other public places where I like to work without being too isolated. I also commute using public transit, listen to lots of podcast, and create my own. I’m also very aural.

I’ve used a number of PDAs, over the years, from a Newton MessagePad 130 (1997) to a variety of PalmOS devices (until 2008). In fact, some people readily associated me with PDA use.

As soon as I learnt about the iPod touch, I needed one. As soon as I’ve heard about the SafariPad, I wanted one. I’ve been an intense ‘touch user since the iPhone OS 2.0 release and I’m a happy camper.

(A major reason I never bought an iPhone, apart from price, is that it requires a contract.)

In my experience, the ‘touch is the most appropriate device for all sorts of activities which are either part of an other activity (reading during a commute) or are simply too short in duration to constitute an actual “computer session.” You don’t “sit down to work at your ‘touch” the way you might sit in front of a laptop or desktop screen. This works great for “looking up stufff” or “checking email.” It also makes a lot of sense during commutes in crowded buses or metros.

In those cases, the iPod touch is almost ideal. Ubiquitous access to Internet would be nice, but that’s not a deal-breaker. Alternative text-input methods would help in some cases, but I do end up being about as fast on my ‘touch as I was with Graffiti on PalmOS.

For other tasks, I have a Mac mini. Sure, it’s limited. But it does the job. In fact, I have no intention of switching for another desktop and I even have an eMachines collecting dust (it’s too noisy to make a good server).

What I miss, though, is a laptop. I used an iBook G3 for several years and loved it. For a little while later, I was able to share a MacBook with somebody else and it was a wonderful experience. I even got to play with the OLPC XO for a few weeks. That one was not so pleasant an experience but it did give me a taste for netbooks. And it made me think about other types of iPhone-like devices. Especially in educational contexts. (As I mentioned, I’m a teacher)

I’ve been laptop-less for a while, now. And though my ‘touch replaces it in many contexts, there are still times when I’d really need a laptop. And these have to do with what I might call “mobile sessions.”

For instance: liveblogging a conference or meeting. I’ve used my ‘touch for this very purpose on a good number of occasions. But it gets rather uncomfortable, after a while, and it’s not very fast. A laptop is better for this, with a keyboard and a larger form factor. But the iPad will be even better because of lower risks of RSI. A related example: just imagine TweetDeck on iPad.

Possibly my favourite example of a context in which the iPad will be ideal: presentations. Even before learning about the prospect of getting iWork on a tablet, presentations were a context in which I really missed a laptop.

Sure, in most cases, these days, there’s a computer (usually a desktop running XP) hooked to a projector. You just need to download your presentation file from Slideshare, show it from Prezi, or transfer it through USB. No biggie.

But it’s not the extra steps which change everything. It’s the uncertainty. Even if it’s often unfounded, I usually get worried that something might just not work, along the way. The slides might not show the same way as you see it because something is missing on that computer or that computer is simply using a different version of the presentation software. In fact, that software is typically Microsoft PowerPoint which, while convenient, fits much less in my workflow than does Apple Keynote.

The other big thing about presentations is the “presenter mode,” allowing you to get more content than (or different content from) what the audience sees. In most contexts where I’ve used someone else’s computer to do a presentation, the projector was mirroring the computer’s screen, not using it as a different space. PowerPoint has this convenient “presenter view” but very rarely did I see it as an available option on “the computer in the room.” I wish I could use my ‘touch to drive presentations, which I could do if I installed software on that “computer in the room.” But it’s not something that is likely to happen, in most cases.

A MacBook solves all of these problems. and it’s an obvious use for laptops. But how, then, is the iPad better? Basically because of interface. Switching slides on a laptop isn’t hard, but it’s more awkward than we realize. Even before watching the demo of Keynote on the iPad, I could simply imagine the actual pleasure of flipping through slides using a touch interface. The fit is “natural.”

I sincerely think that Keynote on the iPad will change a number of things, for me. Including the way I teach.

Then, there’s reading.

Now, I’m not one of those people who just can’t read on a computer screen. In fact, I even grade assignments directly from the screen. But I must admit that online reading hasn’t been ideal, for me. I’ve read full books as PDF files or dedicated formats on PalmOS, but it wasn’t so much fun, in terms of the reading process. And I’ve used my ‘touch to read things through Stanza or ReadItLater. But it doesn’t work so well for longer reading sessions. Even in terms of holding the ‘touch, it’s not so obvious. And, what’s funny, even a laptop isn’t that ideal, for me, as a reading device. In a sense, this is when the keyboard “gets in the way.”

Sure, I could get a Kindle. I’m not a big fan of dedicated devices and, at least on paper, I find the Kindle a bit limited for my needs. Especially in terms of sources. I’d like to be able to use documents in a variety of formats and put them in a reading list, for extended reading sessions. No, not “curled up in bed.” But maybe lying down in a sofa without external lighting. Given my experience with the ‘touch, the iPad is very likely the ideal device for this.

Then, there’s the overall “multi-touch device” thing. People have already been quite creative with the small touchscreen on iPhones and ‘touches, I can just imagine what may be done with a larger screen. Lots has been said about differences in “screen real estate” in laptop or desktop screens. We all know it can make a big difference in terms of what you can display at the same time. In some cases, two screens isn’t even a luxury, for instance when you code and display a page at the same time (LaTeX, CSS…). Certainly, the same qualitative difference applies to multitouch devices. Probably even more so, since the display is also used for input. What Han found missing in the iPhone’s multitouch was the ability to use both hands. With the iPad, Han’s vision is finding its space.

Oh, sure, the iPad is very restricted. For instance, it’s easy to imagine how much more useful it’d be if it did support multitasking with third-party apps. And a front-facing camera is something I was expecting in the first iPhone. It would just make so much sense that a friend seems very disappointed by this lack of videoconferencing potential. But we’re probably talking about predetermined expectations, here. We’re comparing the iPad with something we had in mind.

Then, there’s the issue of the competition. Tablets have been released and some multitouch tablets have recently been announced. What makes the iPad better than these? Well, we could all get in the same OS wars as have been happening with laptops and desktops. In my case, the investment in applications, files, and expertise that I have made in a Mac ecosystem rendered my XP years relatively uncomfortable and me appreciate returning to the Mac. My iPod touch fits right in that context. Oh, sure, I could use it with a Windows machine, which is in fact what I did for the first several months. But the relationship between the iPhone OS and Mac OS X is such that using devices in those two systems is much more efficient, in terms of my own workflow, than I could get while using XP and iPhone OS. There are some technical dimensions to this, such as the integration between iCal and the iPhone OS Calendar, or even the filesystem. But I’m actually thinking more about the cognitive dimensions of recognizing some of the same interface elements. “Look and feel” isn’t just about shiny and “purty.” It’s about interactions between a human brain, a complex sensorimotor apparatus, and a machine. Things go more quickly when you don’t have to think too much about where some tools are, as you’re working.

So my reasons for wanting an iPad aren’t about being dazzled by a revolutionary device. They are about the right tool for the job.

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Personal Devices

Personal devices after multitouch smartphones? Some random thoughts.

Still thinking about touch devices, such as the iPod touch and the rumoured “Apple Tablet.”

Thinking out loud. Rambling even more crazily than usual.

Something important about those devices is the need for a real “Personal Digital Assistant.” I put PDAs as a keyword for my previous post because I do use the iPod touch like I was using my PalmOS and even NewtonOS devices. But there’s more to it than that, especially if you think about cloud computing and speech technologies.
I mentioned speech recognition in that previous post. SR tends to be a pipedream of the computing world. Despite all the hopes put into realtime dictation, it still hasn’t taken off in a big way. One reason might be that it’s still somewhat cumbersome to use, in current incarnations. Another reason is that it’s relatively expensive as a standalone product which requires some getting used to. But I get the impression that another set of reasons has to do with the fact that it’s mostly fitting on a personal device. Partly because it needs to be trained. But also because voice itself is a personal thing.

Cloud computing also takes a new meaning with a truly personal device. It’s no surprise that there are so many offerings with some sort of cloud computing feature in the App Store. Not only do Apple’s touch devices have limited file storage space but the notion of accessing your files in the cloud go well with a personal device.
So, what’s the optimal personal device? I’d say that Apple’s touch devices are getting close to it but that there’s room for improvement.

Some perspective…

Originally, the PC was supposed to be a “personal” computer. But the distinction was mostly with mainframes. PCs may be owned by a given person, but they’re not so tied to that person, especially given the fact that they’re often used in a single context (office or home, say). A given desktop PC can be important in someone’s life, but it’s not always present like a personal device should be. What’s funny is that “personal computers” became somewhat more “personal” with the ‘Net and networking in general. Each computer had a name, etc. But those machines remained somewhat impersonal. In many cases, even when there are multiple profiles on the same machine, it’s not so safe to assume who the current user of the machine is at any given point.

On paper, the laptop could have been that “personal device” I’m thinking about. People may share a desktop computer but they usually don’t share their laptop, unless it’s mostly used like a desktop computer. The laptop being relatively easy to carry, it’s common for people to bring one back and forth between different sites: work, home, café, school… Sounds tautological, as this is what laptops are supposed to be. But the point I’m thinking about is that these are still distinct sites where some sort of desk or table is usually available. People may use laptops on their actual laps, but the form factor is still closer to a portable desktop computer than to the kind of personal device I have in mind.

Then, we can go all the way to “wearable computing.” There’s been some hype about wearable computers but it has yet to really be part of our daily lives. Partly for technical reasons but partly because it may not really be what people need.

The original PDAs (especially those on NewtonOS and PalmOS) were getting closer to what people might need, as personal devices. The term “personal digital assistant” seemed to encapsulate what was needed. But, for several reasons, PDAs have been having a hard time. Maybe there wasn’t a killer app for PDAs, outside of “vertical markets.” Maybe the stylus was the problem. Maybe the screen size and bulk of the device weren’t getting to the exact points where people needed them. I was still using a PalmOS device in mid-2008 and it felt like I was among the last PDA users.
One point was that PDAs had been replaced by “smartphones.” After a certain point, most devices running PalmOS were actually phones. RIM’s Blackberry succeeded in a certain niche (let’s use the vague term “professionals”) and is even beginning to expand out of it. And devices using other OSes have had their importance. It may not have been the revolution some readers of Pen Computing might have expected, but the smartphone has been a more successful “personal device” than the original PDAs.

It’s easy to broaden our focus from smartphones and think about cellphones in general. If the 3.3B figure can be trusted, cellphones may already be outnumbering desktop and laptop computers by 3:1. And cellphones really are personal. You bring them everywhere; you don’t need any kind of surface to use them; phone communication actually does seem to be a killer app, even after all this time; there are cellphones in just about any price range; cellphone carriers outside of Canada and the US are offering plans which are relatively reasonable; despite some variation, cellphones are rather similar from one manufacturer to the next… In short, cellphones already were personal devices, even before the smartphone category really emerged.

What did smartphones add? Basically, a few PDA/PIM features and some form of Internet access or, at least, some form of email. “Whoa! Impressive!”

Actually, some PIM features were already available on most cellphones and Internet access from a smartphone is in continuity with SMS and data on regular cellphones.

What did Apple’s touch devices add which was so compelling? Maybe not so much, apart from the multitouch interface, a few games, and integration with desktop/laptop computers. Even then, most of these changes were an evolution over the basic smartphone concept. Still, it seems to have worked as a way to open up personal devices to some new dimensions. People now use the iPhone (or some other multitouch smartphone which came out after the iPhone) as a single device to do all sorts of things. Around the World, multitouch smartphones are still much further from being ubiquitous than are cellphones in general. But we could say that these devices have brought the personal device idea to a new phase. At least, one can say that they’re much more exciting than the other personal computing devices.

But what’s next for personal devices?

Any set of buzzphrases. Cloud computing, speech recognition, social media…

These things can all come together, now. The “cloud” is mostly ready and personal devices make cloud computing more interesting because they’re “always-on,” are almost-wearable, have batteries lasting just about long enough, already serve to keep some important personal data, and are usually single-user.

Speech recognition could go well with those voice-enabled personal devices. For one thing, they already have sound input. And, by this time, people are used to seeing others “talk to themselves” as cellphones are so common. Plus, voice recognition is already understood as a kind of security feature. And, despite their popularity, these devices could use a further killer app, especially in terms of text entry and processing. Some of these devices already have voice control and it’s not so much of a stretch to imagine them having what’s needed for continuous speech recognition.

In terms of getting things onto the device, I’m also thinking about such editing features as a universal rich-text editor (à la TinyMCE), predictive text, macros, better access to calendar/contact data, ubiquitous Web history, multiple pasteboards, data detectors, Automator-like processing, etc. All sorts of things which should come from OS-level features.

“Social media” may seem like too broad a category. In many ways, those devices already take part in social networking, user-generated content, and microblogging, to name a few areas of social media. But what about a unified personal profile based on the device instead of the usual authentication method? Yes, all sorts of security issues. But aren’t people unconcerned about security in the case of social media? Twitter accounts are being hacked left and right yet Twitter doesn’t seem to suffer much. And there could be added security features on a personal device which is meant to really integrate social media. Some current personal devices already work well as a way to keep login credentials to multiple sites. The next step, there, would be to integrate all those social media services into the device itself. We maybe waiting for OpenSocial, OpenID, OAuth, Facebook Connect, Google Connect, and all sorts of APIs to bring us to an easier “social media workflow.” But a personal device could simplify the “social media workflow” even further, with just a few OS-based tweaks.

Unlike my previous, I’m not holding my breath for some specific event which will bring us the ultimate personal device. After all, this is just a new version of my ultimate handheld device blogpost. But, this time, I was focusing on what it means for a device to be “personal.” It’s even more of a drafty draft than my blogposts usually have been ever since I decided to really RERO.

So be it.

Speculating on Apple’s Touch Strategy

I want a new touch device.

This is mere speculation on my part, based on some rumours.

I’m quite sure that Apple will come up with a video-enabled iPod touch on September 9, along with iTunes 9 (which should have a few new “social networking” features). This part is pretty clear from most rumour sites.

AppleInsider | Sources: Apple to unveil new iPod lineup on September 9.

Progressively, Apple will be adopting a new approach to marketing its touch devices. Away from the “poorperson’s iPhone” and into the “tiny but capable computer” domain. Because the 9/9 event is supposed to be about music, one might guess that there will be a cool new feature or two relating to music. Maybe lyrics display, karaoke mode, or whatever else. Something which will simultaneously be added to the iPhone but would remind people that the iPod touch is part of the iPod family. Apple has already been marketing the iPod touch as a gaming platform, so it’s not a radical shift. But I’d say the strategy is to make Apple’s touch devices increasingly more attractive, without cannibalizing sales in the MacBook family.

Now, I really don’t expect Apple to even announce the so-called “Tablet Mac” in September. I’m not even that convinced that the other devices Apple is preparing for expansion of its touch devices lineup will be that close to the “tablet” idea. But it seems rather clear, to me, that Apple should eventually come up with other devices in this category. Many rumours point to the same basic notion, that Apple is getting something together which will have a bigger touchscreen than the iPhone or iPod touch. But it’s hard to tell how this device will fit, in the grand scheme of things.

It’s rather obvious that it won’t be a rebirth of the eMate the same way that the iPod touch wasn’t a rebirth of the MessagePad. But it would make some sense for Apple to target some educational/learning markets, again, with an easy-to-use device. And I’m not just saying this because the rumoured “Tablet Mac” makes me think about the XOXO. Besides, the iPod touch is already being marketed to educational markets through the yearly “Back to school” program which (surprise!) ends on the day before the September press conference.

I’ve been using an iPod touch (1st Generation) for more than a year, now, and I’ve been loving almost every minute of it. Most of the time, I don’t feel the need for a laptop, though I occasionally wish I could buy a cheap one, just for some longer writing sessions in cafés. In fact, a friend recently posted information about some Dell Latitude D600 laptops going for a very low price. That’d be enough for me at this point. Really, my iPod touch suffices for a lot of things.

Sadly, my iPod touch seems to have died, recently, after catching some moisture. If I can’t revive it and if the 2nd Generation iPod touch I bought through Kijiji never materializes, I might end up buying a 3rd Generation iPod touch on September 9, right before I start teaching again. If I can get my hands on a working iPod touch at a good price before that, I may save the money in preparation for an early 2010 release of a new touch device from Apple.

Not that I’m not looking at alternatives. But I’d rather use a device which shares enough with the iPod touch that I could migrate easily, synchronize with iTunes, and keep what I got from the App Store.

There’s a number of things I’d like to get from a new touch device. First among them is a better text entry/input method. Some of the others could be third-party apps and services. For instance, a full-featured sharing app. Or true podcast synchronization with media annotation support (à la Revver or Soundcloud). Or an elaborate, fully-integrated logbook with timestamps, Twitter support, and outlining. Or even a high-quality reference/bibliography manager (think RefWorks/Zotero/Endnote). But getting text into such a device without a hardware keyboard is the main challenge. I keep thinking about all sorts of methods, including MessagEase and Dasher as well as continuous speech recognition (dictation). Apple’s surely thinking about those issues. After all, they have some handwriting recognition systems that they aren’t really putting to any significant use.

Something else which would be quite useful is support for videoconferencing. Before the iPhone came out, I thought Apple may be coming out with iChat Mobile. Though a friend announced the iPhone to me by making reference to this, the position of the camera at the back of the device and the fact that the original iPhone’s camera only supported still pictures (with the official firmware) made this dream die out, for me. But a “Tablet Mac” with an iSight-like camera and some form of iChat would make a lot of sense, as a communication device. Especially since iChat already supports such things as screen-sharing and slides. Besides, if Apple does indeed move in the direction of some social networking features, a touch device with an expanded Address Book could take a whole new dimension through just a few small tweaks.

This last part I’m not so optimistic about. Apple may know that social networking is important, at this point in the game, but it seems to approach it with about the same heart as it approached online services with eWorld, .Mac, and MobileMe. Of course, they have the tools needed to make online services work in a “social networking” context. But it’s possible that their vision is clouded by their corporate culture and some remnants of the NIH problem.

Ah, well…

Apps and iTunes Cards in Canada: Follow Up

Recently blogged about this issue: though information about this appears nowhere on the card or in the terms of service, iTunes Cards (gift cards or certificates) may not be used to purchase applications on the Canadian version of the iTunes Store.

Since I posted that blog entry, a few things have happened. I did receive replies from Apple, which were rather unhelpful. The most useful one was this message:

Hello Alexandre,

I understand and apologize about your situation and i do want to assist you as much as possible . I am going to issue you 10 song credit. Again i apologize and i hope this issue gets resolved. I will also apply feedback about this issue .

Thank you for choosing iTunes Store and have a great day.

Sincerely,

Todd
iTunes Store Customer Support

I had no intention of purchasing tracks on the iTunes Store at this point but I do “appreciate the gesture.” Here’s what I wrote back:

Thanks. I wasn’t planning on downloading songs but I appreciate the gesture.

Not overwhelming gratitude on my part. Simply stating that, though this isn’t appropriate, I can still be polite.

What’s funny is that I received this reply to my simple “thank you” note:

Dear Alexandre,

You’re very welcome. I’m glad to hear that i was able to help some .

Nothing makes Apple happier than to hear that we have pleased our customers. I hope that you continue to enjoy the iTunes Store.

Thank you for choosing iTunes Store and have a great day.

Sincerely,

Todd
iTunes Store Customer Support

From that message, you’d think I had praised the iTunes Store for hours on end.

Just in case it might make a difference, I tried filing another support request. Here’s the reply on that one:

Dear Alexandre,

Welcome to the iTunes Support Site. My name is Staci and I am here to assist you.

Thank you for contacting Apple about the App Store. We’re glad you’re interested in
this new offering.

I’m sorry, but you will not be able to purchase games or applications with store
credit or an iTunes Gift Card in Canada. Customers residing in Canada may only
purchase games and applications using a credit card.

I am confident that the information provided will solve your gift card issue. If
you have further questions, I can be contacted during the hours listed below. Thank
you and have a prosperous New Year.

Sincerely,

Staci
iTunes Stores Customer Support

This one sounds even more like a canned reply and  “the information provided” doesn’t, in fact, “solve [my] gift card issue.”

Clearly, Apple isn’t “doing the right thing.” In terms of customer service, it’s not a positive experience. I did enjoy some aspects of the iTunes Store and I think it’s quite convenient. But I’m not “enjoying the iTunes Store” so much, anymore.

In the meantime, I started receiving comments on my previous blogpost on the issue. One was from someone who purchased a 150$ iTunes Card. Almost as much as the 8GB iPod nano.

Most of the advice given on this issue, outside from Apple’s unhelpful replies, has to do with things which are illicit. One would be to resell tracks purchased with this card to other iTunes users. Since the tracks are now all DRM-free, this is technically feasible. But it’s also illicit and potentially traceable. Another piece of advice, to purchase applications using an iTunes Card, is to buy a card in the US. As far as I know, this is technically doable but it also contradicts Apple terms of service.

Not good solutions, but ones which disgruntled iTunes Card buyers may contemplate.

Since then, I also received a message asking me to complete a survey about my experience with Apple support. Here’s the complaint I included in that survey:

I was given the “runaround” on a very easy issue: I need a refund.
There’s an obvious problem with the fact that iTunes Cards may not be used to purchase applications on the Canadian version of the iTunes Store. Nowhere on the card itself or even in the Terms of Service is this restriction mentioned. As this issue gains prominence, Apple could get a significant hit in consumer perception. Not sure if it will become a class action lawsuit, but it’s as significant an issue.
Email replies were disappointingly unhelpful. Instead of investigating the situation, I was led to a forum post musing about the possible reasons for this restriction. I was eventually credited ten songs even though I had no intention of getting tracks on the iTunes Store at this point.
While the amount of money is relatively small in my case, I’m getting comments on my blog from people who lost the money equivalent of an iPod nano.

Again, I probably won’t file a class action lawsuit against Apple, in part because these suits mostly make money for lawyers. But my dissatisfaction with Apple remains. In a way, it even grows, because there were several opportunities for Apple to “do the right thing.” Yes, it’s partly on principle. But it’s also a matter of the way the corporation is perceived. In this case, they sound polite but quite dismissive.

There’s no question in my mind that a mistake was made: no information on this restriction was added anywhere a gift card purchaser may find it. Because of this, people are redeeming iTunes Cards with the specific intention of enjoying their iPhone or iPod touch in a new way. As this was a season of gift-giving, some people probably received these gift cards and, thinking they might use them anywhere on iTunes, redeemed these cards instead of returning them. Only to find out, after the fact, that “you will not be able to purchase games or applications with store credit or an iTunes Gift Card in Canada.”

Bummer.

This frustration isn’t such a big deal in the abstract. But context is everything. Part of the context is the set of restrictions placed by the iTunes Store in general. It may not have been much of an issue, for a given user, that it’s impossible to buy applications directly from developers, unlike Android Market (the Google equivalent to the App Store). For casual users, this is pretty much a non-issue, especially since the App Store is so convenient. But this restriction becomes quite conspicuous once an iPhone or iPod touch user runs into this kind of problem.

There’s a broader issue. With the iTunes Store, Apple is sometimes said to have “solved micropayment.” Ever since the iTunes Music Store opened, at least part of Apple’s success has been assigned to the Amazon-like way they implemented their payment structure and it’s quite likely that the iTunes Store model has been having positive effects on the way Apple is perceived by investors. Because of the way it handles payments and reduces overhead, Apple has been able to make money on relatively small amounts of 99¢ (and, recently, 69¢). I’d call this “minipayment” because one can easily imagine even smaller amounts being paid online (for instance, a minute of cellular or long-distance communication). In this case, Nokia, eBay/Skype, and cellphone carriers have better micropayment systems. But Apple still deserves “Wall Street cred” for the way it handles small payments.

Yet, once you start thinking about Apple’s payment system in more details, say because of a bad experience with the applications section of the iTunes Store, you start noticing how flimsy the payment structure is because it relies on users willingly entering a closed system. It’s not just that the iTunes Store is closed. It’s that, once you buy on Apple, you need to restrict yourself to “Apple’s ecosystem.” This has often been the case on a technical level. It’s now a matter more visible to the casual end user: money.

From a “tech media” perspective, this closed ecosystem is part of a pattern for Apple. But the financial part isn’t frequently discussed.

It will sound like a strange analogy but it’s the one with which I come up as I think about this: IKEA bedding. Because IKEA’s measurements are metric, bed linen was an issue with IKEA-purchased mattresses in Canada. Not sure if it’s still the case but it used to be that those who bought beds at IKEA were then stuck with metric measurements for bed linen and those are difficult to find in Canada. In effect, those who purchased beds at IKEA were restricted to IKEA linen.

In computer terms, the classic case is that of a difference in fileformat between products from two developers. Apple certainly had its share of “format wars” but it mostly solved these issues. Recent Macs (including the Mac mini Intel Core Duo I’m currently using) support a Windows installation as well as Mac OS X. In terms of networking, it’s now quite easy to set up mixed networks with both Mac OS X and Windows machines. Even the music part of the iTunes Store is lifting those restrictions which made them technically incompatible with other devices. All in all, Apple has gone away from its strict control, at least in technical terms.

But in financial terms, Apple is using a fairly restrictive model for its iTunes Store. Once money gets into an account (through gift cards, allowances, or “gifting”), it can only be used on that account. Because of some restrictions specific to Canada, some of that money is restricted from use for buying applications. And Paypal isn’t available as a payment option in the Canadian iTunes Store. In effect, the only way to purchase an application for the iPhone or iPod touch is through a valid credit card. Given the fact that a majority of people are likely to have some kind of credit card, this doesn’t seem too restrictive. But there’s a variety of reasons people may not have valid credit cards and there’s no connection between buying something on the App Store and using a credit card. The iPod touch has been marketed as a gaming platform during the holidays and chances are that some iPod touch owners are children without credit cards. I’m not sure what the options are for them to buy iPod touch games. The same could be said about games for the iPod Classic, a device which clearly is used by children.

Part of the problem relates to the Canadian financial system. For one thing, debit cards with credit card numbers are rare in Canada (I’m not sure they exist). Many Canadians tend to use Interac, which does offer some advantages over credit cards, IMHO. As I’ve recently experienced, Interac now works online. It would make a lot of sense for Apple to support it online (I’m sure Canadian Apple Stores already support it). And there must be a reason Paypal, which can be used for iTunes Store purchases in the US, is unavailable in the Canadian iTunes Store.

So, yet again, Apple’s Canadian customers appear “underprivileged” by comparison with US customers. In public perception, this is pretty much a pattern for Apple.

I don’t think that the messages I’ve received helped. Though they were polite, they were dismissive as my problem was basically dismissed. From being dismissive, Apple can sound arrogant. And arrogance is tricky, in today’s marketplace.

I’m reminded of the recent Simpsons episode about Apple. Excerpts of it made their way to YouTube as they play on several gripes people have with Apple. Arrogance was clearly a key theme in that episode. Another Apple parody, the MacBook Wheel spoof from The Onion, was more directly centred on making fun of users and elements related to Apple’s perceived arrogance were less obvious.

I don’t own AAPL.0 stock but, if I did, I might sell some. Sounds silly but corporations which treats its customers in this way aren’t something I would invest in. Despite the fact that I do “invest” in Apple products.

I just wish Apple “did the right thing.”

iTunes Gift Card on Canadian App Store? (Updated)

Can’t buy apps with an iTunes gift card?

GRRR! :-E

Disappointed by an iTunes gift card

Disappointed by an iTunes gift card

 

[Update, December 27 8:55 pm: I received a reply from Apple:

Dear Alexandre,

Hello my name is Todd and i am happy to assist you. I understand that you would like a refund for your gift card that you purchased without knowing that you couldn’t purchase applications unfortunately i am unable to approve a refund because once a Gift Card has been redeemed, it no longer has any value. The store credit on the card has been completely transferred to the account it was redeemed to. I did some research and i came across this link where apple customers go and send feedback about issues they have experienced and I think you may find this informative.

http://discussions.apple.com/thread.jspa?threadID=1780613

Thank you Alexandre for choosing iTunes Store and have a great day.

Sincerely,

Todd
iTunes Store Customer Support

please note: I work Thursday – Monday 7AM – 4PM CST

So it seems that the restriction is due to Canadian law. Which makes it even more surprising that none of the documentation available to users in the process of redeeming the code contains no mention of this restriction. I find Apple’s lack of attention to this issue a tad bit more troubling in context.]

I’m usually rather levelheaded and I don’t get angry that easily.

Apparently, iTunes gift cards can’t be used on the App Store portion of the Canadian version of the iTunes store. It seems that, in the US, gift cards can in fact be used on the App Store.

This is quite disappointing.

Because of diverse international moves, I currently don’t have access to a valid credit card in my own name. During this time, I’ve noticed a few applications on the iTunes App Store that I would like to purchase but, since I didn’t have a credit card, I couldn’t purchase them. I do have a Canadian Paypal account but the Canadian iTunes doesn’t accept Paypal payments (while the US version of iTunes does). I thought that Paypal was able to provide temporary credit card numbers but it seems that I was mistaken.

So I thought about using an iTunes gift card.

And I started thinking about this as a gift to myself. Not exactly a reward for good behaviour but a “feel good” purchase. I don’t tend to be that much into consumerism but I thought an iTunes gift card would make sense.

So, today, I went to purchase an iTunes gift card for use on the App Store portion of the iTunes Store.

I felt quite good about it. The weather today is bad enough that we are advised to stay home unless necessary. There’s ice all over and the sidewalks are extremely slippery. But I felt good about going to a store to purchase an iTunes gift card. In a way, I was “earning” this card. Exercising a lot of caution, I went to a pharmacy which, I thought, would sell iTunes gift cards. I know that Jean Coutu sells them. Turns out that this smaller pharmacy doesn’t. So I was told to go to a «dépanneur» (convenience store) a bit further, which did have iTunes gift cards. Had I known, I would probably have gone to another convenience store: Laval, like other places in Quebec, has dépanneurs everywhere. Still, since that dépanneur was rather close and is one of the bigger ones in the neighbourhood, I thought I’d go to that one.

And I did find iTunes gift cards. Problem is, the only ones they had were 25$. I would have preferred a 15$ card since I only need a few dollars for the main purchase I want to make on the iTunes App Store. But, given the context, I thought I’d buy the 25$ card. This is pretty much as close as I can get to an “upsell” and I thought about it before doing it. It’s not an impulse purchase since I’ve been planning to get an iTunes gift card for weeks, if not months. But it’s more money than I thought I would spend on iTunes, for a while.

Coming back home, I felt quite good. Not exactly giddy, but I got something close to a slight “consumption rush.” I so irregularly do purchases like these that it was a unique occasion to partake into consumer culture.

As I was doing all this, I was listening to the latest episode of The Word Nerds which is about currency (both linguistic and monetary). It was very difficult to walk but it all felt quite fun. I wasn’t simply running an errand, I was being self-indulgent.

In fact, I went to get French fries at a local greasy spoon, known for its fries. It may be an extreme overstatement but a commenter on Google Maps calls this place “Best Restaurant in North America.” The place was built, very close to my childhood home, the year I was born. It was rebuilt during the year and now looks like a typical Quebec greasy spoon chain. But their fries are still as good as they were before. And since “self-indulgence” was the theme of my afteroon, it all seemed fitting.

Speaking of indulgence, what I wanted to purchase is a game: Enjoy Sudoku. I’ve been playing with the free “Enjoy Sudoku Daily” version for a while. This free version has a number of restrictions that the 2.99$ version doesn’t have. If I had had access to a credit card at the time, I would have purchased the “premium version” right away. And I do use the free version daily, so I’ve been giving this a fair bit of thought in the meantime.

So imagine my deception when, after redeeming my iTunes gift card, I noticed that I wasn’t able to purchase Enjoy Sudoku. The gift certificate amount shows up in iTunes but, when I try to purchase the game, I get a message saying that I need to change my payment information. I tried different things, including redeeming the card again (which obviously didn’t work). I tried with other applications, even though I didn’t really have a second one which I really wanted to buy. I read the fine print on the card itself, on the card’s packaging, and on the Apple website. Couldn’t find any explanation. Through Web searches, I notice that gift card purchases apparently work on the App Store portion of the US iTunes site. Of course, that web forum might be wrong, but it’d be surprising if somebody else hadn’t posted a message denying the possibility to use iTunes gift cards on App Store given the context (a well-known Mac site, a somewhat elaborate discussion, this habit of forum posters and bloggers to pinpoint any kind of issue with Apple or other corporations…).

The legal fine print on the Apple Canada website does have one sentence which could be interpreted to legally cover the restriction of applications from purchases made with the iTunes gift card:

Not all products may be available.

This type of catch-all phrasing is fairly common in legalese and I do understand that it protects Apple from liability over products which cannot be purchased with an iTunes gift card, for whatever reason. But no mention is made of which products might be unavailable for purchase with an iTunes gift card. In fact, the exact same terms are in the fine print for the US version of the iTunes store. While it makes a lot of sense to embed such a statement in legal fine print, making people pay direct attention to this statement may have negative consequences for Apple as it can sound as if iTunes gift cards are unreliable or insufficient.

I eventually found an iTunes FAQ on the Canadian version of Apple support which explicitly mentions this restriction:

What can I buy with an iTunes Gift Card or iTunes Gift Certificate?

iTunes Gift Cards and iTunes Gift Certificates can be used to purchase music, videos and audio books from the iTunes Store. iTunes Gift Cards and iTunes Gift Certificates may not be used on the Canadian store to purchase applications and games. iTunes Gift Cards and iTunes Gift Certificates are not accepted for online Apple Store purchases.

 

(Emphasis mine.)

As clear as can be. Had I known this, I would never have purchased this iTunes gift card. And I do accept this restriction, though it seems quite arbitrary. But I personally find it rather strange that a statement about this restriction is buried in the FAQ instead of being included on the card itself.

The US version of the same FAQ doesn’t mention applications:

What can I buy with an iTunes Gift Card or iTunes Gift Certificate?

iTunes Gift Cards and iTunes Gift Certificates can be used to purchase music, videos, TV shows, and audio books from the iTunes Store. At this time, iTunes Gift Cards and iTunes Gift Certificates are not accepted for online Apple Store purchases.

Since, as far as I know, iTunes gift cards can in fact be used to purchase applications, the omission is interesting. One might assume that application purchases are allowed “unless stated otherwise.” In fact, another difference between the two statements is quite intriguing: “At this time” iTunes Gift Cards are not accepted for online Apple Store purchases. While it may not mean anything about Apple Store purchases through iTunes cards in the future. But it does imply that they have been thinking about the possibility. As a significant part of Apple’s success has to do with its use of convenient payment systems, this “at this time” quote is rather intriguing.

So I feel rather dejected. Nothing extreme or tragic. But I feel at the same time disappointed and misled. I’ve had diverse experiences with Apple, in the past, some of which were almost epic. But this one is more frustrating, for a variety of reasons.

Sure, “it’s only 25$.” But I can do quite a lot with 25$. Yesterday, I bought two devices for just a bit more than this and I had been considering these purchases for a while. Altogether, the webcam, mouse, and Sudoku Daily were my holiday gifts to myself. Given my financial situation, these are not insignificant, in terms of money. I’ve had very positive experiences which cost much less than 25$, including some cost-free ones but also some reasonably-priced ones.

But it’s really not about the money. It’s partly about the principle: I hate being misled. When I do get misled by advertising, my attitude toward consumerism gets more negative. In this case, I get to think of Apple as representative of the flaws of consumerism. I’ve been a Mac geek since 1987 and I still enjoy Apple products. But I’m no Apple fanboy and occasions like these leave a surprisingly sour taste in my mouth.

The problem is compounded by the fact that Apple’s iTunes is a “closed ecosystem.” I listen respectfully to others who complain about Apple but I typically don’t have much of a problem with this lack of openness. Such a simple issue as not being able to use an iTunes gift card to purchase something on the iTunes App Store is enough to make me think about diverse disadvantages of the iTunes structure.

If it hadn’t been for the restrictive App Store, I could have purchased Enjoy Sudoku directly through Paypal. In fact, the developers already have a Paypal button for donations and I can assume that they’d be fine with selling the native application directly on their site. In the US, I could have purchased the application directly on iTunes with a US Paypal account. In this context, it now seems exceedingly strange that iTunes gift cards would not be usable on the iTunes App Store.

Which brings me back to a sore point with Apple: the company is frequently accused of “hating Canada.” Of course, the sentiment may be associated to Canadian jealousy over our neighbours in the United States. But Apple has done a number of things which have tended to anger Canadians. Perhaps the most obvious example was the fiasco over the Canadian iPhone as Rogers and Fido, Canada’s only cellphone providers for the iPhone, initially created such abusive plans that there was a very public outcry from people who wanted to purchase those cellphones. Rogers later changed its iPhone plans but the harm had been done. Apple may be seen as a victim, in this case, but the fiasco still gave credence to the notion that Apple hates Canada.

Yet this notion isn’t new. I personally remember diverse occasions through which Canadian users of Apple products had specific complaints about how we were treated. Much of the issues had to do with discrepancies over prices or problems with local customer support. And many of these were fairly isolated cases. But isolated incidents appear like a pattern to people if they’re burnt twice by the same flame.

Not that this means I’ll boycott Apple or that I’m likely to take part in one of those class action lawsuits which seem to “fall” on Apple with a certain regularity. But my opinion of Apple is much lower this afternoon than it has been in the past.

I’m sending the following to Apple Canada’s customer service (follow-up: 62621014). Not that I really expect a favourable resolution but I like to go on record about things like these.

I would like to either be credited 25$ for purchases on the App Store section of the iTunes store or reimbursed for this gift card.

I bought a 25$ iTunes gift card specifically to purchase applications on the App Store. The front of the card’s packaging says that I can use it “for music and more.” Nothing on the small print at the back of the packaging or on the card itself says that the card may not be used on the App Store. Even the legal terms of the card have no mention of this restriction:

http://www.apple.com/legal/itunes/ca/gifts.html

The only passage of that page which can be understood to cover this exception is the following:

Not all products may be available.

Bringing attention to this sentence may not be a very good strategy as it can imply that some music, videos, and audiobooks are also restricted.

The only explicit and direct mention of this restriction is here, in the support section of the site:

http://www.apple.com/ca/support/itunes/store/giftcard/

What can I buy with an iTunes Gift Card or iTunes Gift Certificate?

iTunes Gift Cards and iTunes Gift Certificates can be used to purchase music, videos and audio books from the iTunes Store. iTunes Gift Cards and iTunes Gift Certificates may not be used on the Canadian store to purchase applications and games.

Crazy App Idea: Happy Meter

I keep getting ideas for apps I’d like to see on Apple’s App Store for iPod touch and iPhone. This one may sound a bit weird but I think it could be fun. An app where you can record your mood and optionally broadcast it to friends. It could become rather sophisticated, actually. And I think it can have interesting consequences.

The idea mostly comes from Philippe Lemay, a psychologist friend of mine and fellow PDA fan. Haven’t talked to him in a while but I was just thinking about something he did, a number of years ago (in the mid-1990s). As part of an academic project, Philippe helped develop a PDA-based research program whereby subjects would record different things about their state of mind at intervals during the day. Apart from the neatness of the data gathering technique, this whole concept stayed with me. As a non-psychologist, I personally get the strong impression that recording your moods frequently during the day can actually be a very useful thing to do in terms of mental health.

And I really like the PDA angle. Since I think of the App Store as transforming Apple’s touch devices into full-fledged PDAs, the connection is rather strong between Philippe’s work at that time and the current state of App Store development.

Since that project of Philippe’s, a number of things have been going on which might help refine the “happy meter” concept.

One is that “lifecasting” became rather big, especially among certain groups of Netizens (typically younger people, but also many members of geek culture). Though the lifecasting concept applies mostly to video streams, there are connections with many other trends in online culture. The connection with vidcasting specifically (and podcasting generally) is rather obvious. But there are other connections. For instance, with mo-, photo-, or microblogging. Or even with all the “mood” apps on Facebook.

Speaking of Facebook as a platform, I think it meshes especially well with touch devices.

So, “happy meter” could be part of a broader app which does other things: updating Facebook status, posting tweets, broadcasting location, sending personal blogposts, listing scores in a Brain Age type game, etc.

Yet I think the “happy meter” could be useful on its own, as a way to track your own mood. “Turns out, my mood was improving pretty quickly on that day.” “Sounds like I didn’t let things affect me too much despite all sorts of things I was going through.”

As a mood-tracker, the “happy meter” should be extremely efficient. Because it’s easy, I’m thinking of sliders. One main slider for general mood and different sliders for different moods and emotions. It would also be possible to extend the “entry form” on occasion, when the user wants to record more data about their mental state.

Of course, everything would be save automatically and “sent to the cloud” on occasion. There could be a way to selectively broadcast some slider values. The app could conceivably send reminders to the user to update their mood at regular intervals. It could even serve as a “break reminder” feature. Though there are limitations on OSX iPhone in terms of interapplication communication, it’d be even neater if the app were able to record other things happening on the touch device at the same time, such as music which is playing or some apps which have been used.

Now, very obviously, there are lots of privacy issues involved. But what social networking services have taught us is that users can have pretty sophisticated notions of privacy management, if they’re given the chance. For instance, adept Facebook users may seem to indiscrimately post just about everything about themselves but are often very clear about what they want to “let out,” in context. So, clearly, every type of broadcasting should be controlled by the user. No opt-out here.

I know this all sounds crazy. And it all might be a very bad idea. But the thing about letting my mind wander is that it helps me remain happy.

Yet Another App Store Post

More notes on the App Store.

Diverse Issues

  • Several apps based on Web services with user account required.
  • Facilitate account creation? (OpenID-like, or “business card”)
  • Some apps send user to webpage for account creation.
  • Captcha during account creation, sometimes with Flash-based audio option.
  • Location-based (geo- features): keep having to allow, no setting on imprecision.
  • Audio-in required in Shazam
  • Not spelled out that Pandora Radio doesn’t work outside United States
  • Sync Facebook events?
  • App installation stops audio?
  • AOL Radio glitching at normal volume?
  • Molecules a bit kludgy

FAIL!

  • No demos????
  • Bunch of “standalone web apps” (not that innovative).
  • Crashes occasionally
  • No Montreal in UrbanSpoon? (Because of fear of language, it seems)
  • No Canada in ZipCodes
  • “Waadt” for “Vaud” in ZIPCodes
  • SMS required in Loopt
  • Accents on Facebook

Missing

  • Podcatching
  • Text entry
  • Offline-storage
  • Contacts and calendar integration (e.g. Facebook)
  • Wireless sync
  • Presentation remote
  • Brewing software
  • Obvious features and support (copy-paste, Flash, Background)

Paid Apps I’d Really Like to Try

Requirements Leaving ‘Touch in the Cold

  • Audio input
  • Location
  • Photos
  • SMS
  • Phone-based

My Subjective Assessment of Some Free Apps

Neat

Decent

Half-Baked/Semi-Fail

Undecided

FAIL!

Apple’s App Store for OSX iPhone Devices

Though it hasn’t been announced on its website, Apple’s App Store for OSX iPhone applications is now online. In fact, enterprising iPhone users can allegedly upgrade their phone’s firmware to 2.0 in order to take advantage of this online software shop. As an iPod touch user, I have no such luxury. As of this moment, the firmware upgrade for iPod touch hasn’t been released. Since that upgrade will be free for iPhone and paid for iPod touch, the discrepancy isn’t surprising.

With those third-party applications, my ‘touch will become more of a PDA and the iPhone will become more of a smartphone.

Still, I was able to access the App Store using iTunes 7.7 (which I downloaded directly from Apple’s iTunes website since it wasn’t showing up in Apple Software Update). Adding the “Applications” item in the left-hand sidebar (available through the “General” tab in iTunes Preferences), I can see a list of applications already downloaded in iTunes (i.e., nothing at first launch). At the bottom of that page, there’s a link to get more applications which leads to the App Store.  There, I can browse applications, get free apps, or buy some of the paid ones (using the payment information stored in my iTunes account). Prices are the same in USD and CAD (since they are pretty much on par, it all makes sense). Searching and browsing for apps follows all the same conventions as with music, movies, podcasts, or iPod games. Application pages appear in searches for application names (say, “Trism“).

I went through a number of apps and eventually downloaded 28 free ones. I also noted a number of apps I would like to try, including Trism, Units, Things, Outliner, OmniFocus, Steps (one of the rare apps available in French), iCalorie, and one of the multiple Sudoku apps. However, I can’t put apps on a wishlist and demos aren’t available directly through iTunes (I’m assuming they’re available from the iPhone or iPod touch).

I’m actually looking forward to trying out all of these apps. I don’t tend to be an early adopter but this is one case for quick adoption, especially with free apps. I guess a small part of this is that, since Apple has sorted through these apps, I’m assuming none of them contains any malware. Not that I ever fully trust an organization or individual, but my level of trust is higher with the App Store than with, say, the usual software download site (VersionTracker.com, Tucows.com, Download.com, Handango.com). And I trust these download sites much more than the developer sites I find through Web searches.

One thing I notice very quickly is how small many of those apps were. After downloading 28 apps, my “Mobile Applications” folder is 31MB. Of course, many PDA apps were typically under 100KB, but given the size of OSX iPhone devices, I’m glad to notice that I can probably fit that I can probably fit a lot of applications in less than 1GB, leaving more room for podcasts, music, and pictures. On the other hand, filesizes are apparently not listed in the “Applications” section on iTunes (they’re specified on the individual apps’ pages).

Overall, there’s a number of obvious apps, many of which are PDA classic: to do lists, phrasebooks, clocks and timers, calculators (including tips calculators), converters, trackers, weather forecasts, and solitaire or other casual games (like sudoku). No surprise with any of these and I’ll probably use many of them. Typically, these can be difficult to select because developers have had very similar ideas but the apps have slightly different features. Typically, with those apps, free wins over extensive feature lists, even for very cheap software.

Speaking of price, I notice that AppEngines is selling 43 different Public Domain books as separate apps for 1$ each. Now, there’s nothing wrong with making money off Public Domain material (after all, there wouldn’t be a Disney Company without Public Domain works). But it seems strange to me that someone would nickel-and-dime readers by charging for access to individual Public Domain titles. Sure, a standalone app is convenient. But a good electronic book reader should probably be more general than book-specific. Not really because of size constraints and such. But because books are easily conceived as part of a library (or bookshelf), instead of being scattered on a handheld device. The BookZ Text Reader seems more relevant, in this case, and it’s compatible with the Project Gutenberg files. Charging 2$ for that text reader seems perfectly legitimate. For its part, Fictionwise has released a free eReader app for use with its proprietary format. Though it won’t transform OSX iPhone devices into a Kindle killer, this eReader app does seem to at least transfer books through WiFi. Since these books are copyrighted ones, the app can be a nice example of a convenient content marketplace.

I’m a bit surprised that the educational software section of the App Store isn’t more elaborate. It does contain 45 separate apps but several of those are language-specific versions of language tools or apps listed in other categories which happen to have some connection to learning. If it were me, I’d classify language tools in a separate category or subcategory and I might more obvious how different educational apps are classified. On the other hand, I’m quite surprised that Molecules isn’t listed in this educational section.

The reason I care so much is that I see touch devices generally as an important part of the future of education. With iPod touches being bundled with Mac sales in the current “Back-to-School” special and with the obvious interest of different people in putting touch devices in the hands of learners and teachers, I would have expected a slew of educational apps. Not to mention that educational apps have long populated lists of software offerings since the fondly remembered Hypercard days to PDAs and smartphones.

Among the interesting educational apps is Faber Acoustical‘s SignalScope. At 25$, it’s somewhat expensive for an OSX iPhone app, but it’s much less expensive than some equivalent apps on other platforms used to be. It’s also one of the more creative apps I’ve seen in the Store. Unfortunately, for apparently obvious reasons (the iPod touch has no embedded audio in), it’s only available on the iPhone.

Speaking of iPhone-only software… There’s already a way to get audio on the iPod touch using a third-party adapter. I understand that Apple isn’t supporting it officially but I wonder if the iPhone-only tag will prevent people from using it. Small point for most people, I guess. But it’d be really nice if I could use my ‘touch as a voice recorder. Would make for a great fieldwork tool.

One thing I wish were available on the App Store is an alternative mode for text entry. Though I’m already getting decent performance from the default virtual keyboard on my ‘touch, I still wish I had Dasher, MessagEase or even Graffiti.

Among the apps I’ve browsed, I see a number of things which could be described as “standalone versions of Web apps.” There’s already a good number of Web apps compatible or even customized for OSX iPhone devices. The standalone versions can be useful, in part because they can be used offline (great for WiFi-less situations, on the iPod touch). But these “standaloned Web apps” also don’t seem to really take full advantage of Apple’s Cocoa Touch. In the perception of value, I’d say that “standaloned Web apps” rate fairly low, especially since most Web apps are free to use (unless tied with an account on a Web service).

I was also surprised to see that a number of apps which are basically simple jokes are put for sale on the App Store. I was amused to see an OSX iPhone version of Freeverse’s classic “Jared, The Butcher of Songs.” But I’m puzzled by the fact that Hottrix is selling its iBeer app for 3$. Sure, it’s just 3$. But I don’t see the app providing with as much pleasure as a single taster of a craft beer. Not to mention that the beer itself looks (by colour, foam, and carbonation) like a bland pilsner and not like a flavourful beer.

Overall, I’d say the Store is well-made. Again, the same principles are used as for the iTunes Store generally. All application pages have screenshots and some of these screenshots give an excellent idea of what the application does, while other screenshots are surprisingly difficult to understand. Browsing the Store, I noticed how important icons seemed to be in terms of catching my attention. Some application developers did a great job at the textual description of their applications, also catching my attention. But others use “marketingspeak” to brag about their product, which has the effect of making the app more difficult to grasp. Given the number of apps already listed and the simplicity of the classification, such details become quite important. Almost (but not nearly as much) as price, in terms of making an app appealing.

It seems pretty clear to me (and to others, including some free market advocates), that price is an important issue. This was obvious to many of us for a while. But the opening of the App Store makes this issue very obvious.

For instance, regardless of his previous work, CNET journalist Don Reisinger is probably on to something when he argues, in essence, that the free apps may outweigh the benefits of the paid apps, on Apple’s App Store. Even though Apple allegedly coaxed developers into charging for their apps, the fact of the matter is that the App Store clearly shows that no-cost software can be a competitive advantage in the marketplace. The same advantage is obvious in many contexts, including in music. But, as a closed environment, the App Store could serve as an efficient case study in “competing with free.” One thing to keep in mind, as I keep saying, is that there are multiple types of no-cost offerings. In the software world (including on the App Store), there’s a large number of examples of successful applications which incurred no purchase on the users’ part. Yes, sometimes you need a bit of imagination to build a business model on top of no-cost software. But I think the commercial ventures enabled by these “alternative” business models are more diverse than people seem to assume.

One thing I noticed in terms of application pricing on the App Store is that there either seems to be a number of sweet spots or pricing schemes come from a force of habit. Sure, Apple only has a finite list of “tiers” for amounts which can be charged for a given app (with preset currency conversions). But I think that some tiers have been used more than others. For instance, 10$ seems fairly common as a threshold between truly inexpensive apps and a category similar to “shareware.” Some apps are actually as expensive as the desktop versions, though it seems that the most expensive app so far is under 100$.

One thing to note is that several developers of those early App Store products have been involved in Mac development for a while (the Omni Group being an obvious example) but there are also several organizations which seem to be entering Cocoa development for the first time. This could be a bigger halo effect in terms of Mac sales than the original iPod or the iPhone. Profit made through OSX iPhone apps (either through software cost, through services, or even through other monetization schemes) could lead them to develop software for OSX Leopard. At least, they already made an investment in the development platform.

It’ll be interesting to observe what happens with software pricing in relation to the “apparent hand” of a constrained market.

But I’m less interested in this market than in the actual apps. When can I install the “iPhone 2.0” firmware on my iPod touch? Is it now?

Bilinguisme sur OSX iPhone

Peut-être un peu bête de ma part, mais j’avais pas compris qu’en changeant de clavier sur mon iPod touch, je changeais aussi de dictionaire pour les prédictions.

Comme le clavier canadien-français fonctionne aussi bien en anglais qu’en français, je n’avais configuré que ce clavier. Mais j’écris plus souvent en anglais qu’en français et toutes sortes de suggestions en français rendaient très difficile l’écriture en anglais.

Récemment, j’ai voulu taper le signe de dollar («$») sur mon iPod touch mais, à chaque fois que j’appuyais sur ce signe sur le clavier virtuel, c’était le signe d’euro qui apparaissait («€»). Très bizarre, surtout que c’est bel et bien un clavier canadien-français (QWERTY avec «é» dans le bas, à droite), et non un clavier français (AZERTY, chiffres avec touche majuscule…). J’ai alors ajouté un clavier U.S. à la configuration et non seulement m’est-il alors possible de taper le signe de dollar, mais les suggestions sont maintenant en anglais des États-Unis. Toujours pas idéal, mais très différent des suggestions françaises quand on écrit en anglais. D’ailleurs, j’imagine qu’il y a aussi un dictionaire personalisé qui ne dépend pas d’une langue spécifique puisque certains termes que je tape souvent apparaissent dans une langue comme dans l’autre.

J’espère vraiment que la mise à jour à OSX iPhone 2.0 va amener diverses amélioration côté «entrée de texte» (“text input”). Déjà, le support multilinguistique semble être intégré, surtout pour les langues d’Asie de l’est. Mais j’espère aussi qu’il va y avoir de nouvelles options pour insérer du texte. Personnellement, parce que je suis à l’aise avec ces systèmes, j’aimerais bien Graffiti, MessagEase et, ô merveille, Dasher. J’ai bon espoir pour les deux premiers, puisqu’ils existent déjà sur iPhone. Pour Dasher, comme c’est un projet en source ouverte, il «suffirait» peut-être d’avoir un développeur OSX iPhone intéressé par Dasher pour «porter» Dasher de Mac OS X à OSX iPhone. Si ça peut marcher, entrer du texte sur un iPod touch peut devenir agréable, efficace et utile. D’après moi, Dasher serait très approprié pour les appareils de type iPhone (ce que j’aime appeler des “touch devices”, incluant des appareils créés par d’autres entreprises qu’Apple).

Visualizing Touch Devices in Education

Took me a while before I watched this concept video about iPhone use on campus.

Connected: The Movie – Abilene Christian University

Sure, it’s a bit campy. Sure, some features aren’t available on the iPhone yet. But the basic concepts are pretty much what I had in mind.

Among things I like in the video:

  • The very notion of student empowerment runs at the centre of it.
  • Many of the class-related applications presented show an interest in the constructivist dimensions of learning.
  • Material is made available before class. Face-to-face time is for engaging in the material, not rehashing it.
  • The technology is presented as a way to ease the bureaucratic aspects of university life, relieving a burden on students (and, presumably, on everyone else involved).
  • The “iPhone as ID” concept is simple yet powerful, in context.
  • Social networks (namely Facebook and MySpace, in the video) are embedded in the campus experience.
  • Blended learning (called “hybrid” in the video) is conceived as an option, not as an obligation.
  • Use of the technology is specifically perceived as going beyond geek culture.
  • The scenarios (use cases) are quite realistic in terms of typical campus life in the United States.
  • While “getting an iPhone” is mentioned as a perk, it’s perfectly possible to imagine technology as a levelling factor with educational institutions, lowering some costs while raising the bar for pedagogical standards.
  • The shift from “eLearning” to “mLearning” is rather obvious.
  • ACU already does iTunes U.
  • The video is released under a Creative Commons license.

Of course, there are many directions things can go, from here. Not all of them are in line with the ACU dream scenario. But I’m quite hope judging from some apparently random facts: that Apple may sell iPhones through universities, that Apple has plans for iPhone use on campuses,  that many of the “enterprise features” of iPhone 2.0 could work in institutions of higher education, that the Steve Jobs keynote made several mentions of education, that Apple bundles iPod touch with Macs, that the OLPC XOXO is now conceived more as a touch handheld than as a laptop, that (although delayed) Google’s Android platform can participate in the same usage scenarios, and that browser-based computing apparently has a bright future.

Handhelds for the Rest of Us?

Ok, it probably shouldn’t become part of my habits but this is another repost of a blog comment motivated by the OLPC XO.

This time, it’s a reply to Niti Bhan’s enthusiastic blogpost about the eeePC: Perspective 2.0: The little eeePC that could has become the real “iPod” of personal computing

This time, I’m heavily editing my comments. So it’s less of a repost than a new blogpost. In some ways, it’s partly a follow-up to my “Ultimate Handheld Device” post (which ended up focusing on spatial positioning).

Given the OLPC context, the angle here is, hopefully, a culturally aware version of “a handheld device for the rest of us.”

Here goes…

I think there’s room in the World for a device category more similar to handhelds than to subnotebooks. Let’s call it “handhelds for the rest of us” (HftRoU). Something between a cellphone, a portable gaming console, a portable media player, and a personal digital assistant. Handheld devices exist which cover most of these features/applications, but I’m mostly using this categorization to think about the future of handhelds in a globalised World.

The “new” device category could serve as the inspiration for a follow-up to the OLPC project. One thing about which I keep thinking, in relation to the “OLPC” project, is that the ‘L’ part was too restrictive. Sure, laptops can be great tools for students, especially if these students are used to (or need to be trained in) working with and typing long-form text. But I don’t think that laptops represent the most “disruptive technology” around. If we think about their global penetration and widespread impact, cellphones are much closer to the leapfrog effect about which we all have been writing.

So, why not just talk about a cellphone or smartphone? Well, I’m trying to think both more broadly and more specifically. Cellphones are already helping people empower themselves. The next step might to add selected features which bring them closer to the OLPC dream. Also, since cellphones are widely distributed already, I think it’s important to think about devices which may complement cellphones. I have some ideas about non-handheld tools which could make cellphones even more relevant in people’s lives. But they will have to wait for another blogpost.

So, to put it simply, “handhelds for the rest of us” (HftRoU) are somewhere between the OLPC XO-1 and Apple’s original iPhone, in terms of features. In terms of prices, I dream that it could be closer to that of basic cellphones which are in the hands of so many people across the globe. I don’t know what that price may be but I heard things which sounded like a third of the price the OLPC originally had in mind (so, a sixth of the current price). Sure, it may take a while before such a low cost can be reached. But I actually don’t think we’re in a hurry.

I guess I’m just thinking of the electronics (and global) version of the Ford T. With more solidarity in mind. And cultural awareness.

Google’s Open Handset Alliance (OHA) may produce something more appropriate to “global contexts” than Apple’s iPhone. In comparison with Apple’s iPhone, devices developed by the OHA could be better adapted to the cultural, climatic, and economic conditions of those people who don’t have easy access to the kind of computers “we” take for granted. At the very least, the OHA has good representation on at least three continents and, like the old OLPC project, the OHA is officially dedicated to openness.

I actually care fairly little about which teams will develop devices in this category. In fact, I hope that new manufacturers will spring up in some local communities and that major manufacturers will pay attention.

I don’t care about who does it, I’m mostly interested in what the devices will make possible. Learning, broadly speaking. Communicating, in different ways. Empowering themselves, generally.

One thing I have in mind, and which deviates from the OLPC mission, is that there should be appropriate handheld devices for all age-ranges. I do understand the focus on 6-12 year-olds the old OLPC had. But I don’t think it’s very productive to only sell devices to that age-range. Especially not in those parts of the world (i.e., almost anywhere) where generation gaps don’t imply that children are isolated from adults. In fact, as an anthropologist, I react rather strongly to the thought that children should be the exclusive target of a project meant to empower people. But I digress, as always.

I don’t tend to be a feature-freak but I have been thinking about the main features the prototypical device in this category should have. It’s not a rigid set of guidelines. It’s just a way to think out loud about technology’s integration in human life.

The OS and GUI, which seem like major advantages of the eeePC, could certainly be of the mobile/handheld type instead of the desktop/laptop type. The usual suspects: Symbian, NewtonOS, Android, Zune, PalmOS, Cocoa Touch, embedded Linux, Playstation Portable, WindowsCE, and Nintendo DS. At a certain level of abstraction, there are so many commonalities between all of these that it doesn’t seem very efficient to invent a completely new GUI/OS “paradigm,” like OLPC’s Sugar was apparently trying to do.

The HftRoU require some form of networking or wireless connectivity feature. WiFi (802.11*), GSM, UMTS, WiMAX, Bluetooth… Doesn’t need to be extremely fast, but it should be flexible and it absolutely cannot be cost-prohibitive. IP might make much more sense than, say, SMS/MMS, but a lot can be done with any kind of data transmission between devices. XO-style mesh networking could be a very interesting option. As VoIP has proven, voice can efficiently be transmitted as data so “voice networks” aren’t necessary.

My sense is that a multitouch interface with an accelerometer would be extremely effective. Yes, I’m thinking of Apple’s Touch devices and MacBooks. As well as about the Microsoft Surface, and Jeff Han’s Perceptive Pixel. One thing all of these have shown is how “intuitive” it can be to interact with a machine using gestures. Haptic feedback could also be useful but I’m not convinced it’s “there yet.”

I’m really not sure a keyboard is very important. In fact, I think that keyboard-focused laptops and tablets are the wrong basis for thinking about “handhelds for the rest of us.” Bear in mind that I’m not thinking about devices for would-be office workers or even programmers. I’m thinking about the broadest user base you can imagine. “The Rest of Us” in the sense of, those not already using computers very directly. And that user base isn’t that invested in (or committed to) touch-typing. Even people who are very literate don’t tend to be extremely efficient typists. If we think about global literacy rates, typing might be one thing which needs to be leapfrogged. After all, a cellphone keypad can be quite effective in some hands and there are several other ways to input text, especially if typing isn’t too ingrained in you. Furthermore, keyboards aren’t that convenient in multilingual contexts (i.e., in most parts of the world). I say: avoid the keyboard altogether, make it available as an option, or use a virtual one. People will complain. But it’s a necessary step.

If the device is to be used for voice communication, some audio support is absolutely required. Even if voice communication isn’t part of it (and I’m not completely convinced it’s the one required feature), audio is very useful, IMHO (I’m an aural guy). In some parts of the world, speakers are much favoured over headphones or headsets. But I personally wish that at least some HftRoU could have external audio inputs/outputs. Maybe through USB or an iPod-style connector.

A voice interface would be fabulous, but there still seem to be technical issues with both speech recognition and speech synthesis. I used to work in that field and I keep dreaming, like Bill Gates and others do, that speech will finally take the world by storm. But maybe the time still hasn’t come.

It’s hard to tell what size the screen should be. There probably needs to be a range of devices with varying screen sizes. Apple’s Touch devices prove that you don’t need a very large screen to have an immersive experience. Maybe some HftRoU screens should in fact be larger than that of an iPhone or iPod touch. Especially if people are to read or write long-form text on them. Maybe the eeePC had it right. Especially if the devices’ form factor is more like a big handheld than like a small subnotebook (i.e., slimmer than an eeePC). One reason form factor matters, in my mind, is that it could make the devices “disappear.” That, and the difference between having a device on you (in your pocket) and carrying a bag with a device in it. Form factor was a big issue with my Newton MessagePad 130. As the OLPC XO showed, cost and power consumption are also important issues regarding screen size. I’d vote for a range of screens between 3.5 inch (iPhone) and 8.9 inch (eeePC 900) with a rather high resolution. A multitouch version of the XO’s screen could be a major contribution.

In terms of both audio and screen features, some consideration should be given to adaptive technologies. Most of us take for granted that “almost anyone” can hear and see. We usually don’t perceive major issues in the fact that “personal computing” typically focuses on visual and auditory stimuli. But if these devices truly are “for the rest of us,” they could help empower visually- or hearing-impaired individuals, who are often marginalized. This is especially relevant in the logic of humanitarianism.

HftRoU needs a much autonomy from a power source as possible. Both in terms of the number of hours devices can be operated without needing to be connected to a power source and in terms of flexibility in power sources. Power management is a major technological issue, with portable, handheld, and mobile devices. Engineers are hard at work, trying to find as many solutions to this issue as they can. This was, obviously, a major area of research for the OLPC. But I’m not even sure the solutions they have found are the only relevant ones for what I imagine HftRoU to be.

GPS could have interesting uses, but doesn’t seem very cost-effective. Other “wireless positioning systems” (à la Skyhook) might reprsent a more rational option. Still, I think positioning systems are one of the next big things. Not only for navigation or for location-based targeting. But for a set of “unintended uses” which are the hallmark of truly disruptive technology. I still remember an article (probably in the venerable Wired magazine) about the use of GPS/GIS for research into climate change. Such “unintended uses” are, in my mind, much closer to the constructionist ideal than the OLPC XO’s unified design can ever get.

Though a camera seems to be a given in any portable or mobile device (even the OLPC XO has one), I’m not yet that clear on how important it really is. Sure, people like taking pictures or filming things. Yes, pictures taken through cellphones have had a lasting impact on social and cultural events. But I still get the feeling that the main reason cameras are included on so many devices is for impulse buying, not as a feature to be used so frequently by all users. Also, standalone cameras probably have a rather high level of penetration already and it might be best not to duplicate this type of feature. But, of course, a camera could easily be a differentiating factor between two devices in the same category. I don’t think that cameras should be absent from HftRoU. I just think it’s possible to have “killer apps” without cameras. Again, I’m biased.

Apart from networking/connectivity uses, Bluetooth seems like a luxury. Sure, it can be neat. But I don’t feel it adds that much functionality to HftRoU. Yet again, I could be proven wrong. Especially if networking and other inter-device communication are combined. At some abstract level, there isn’t that much difference between exchanging data across a network and controlling a device with another device.

Yes, I do realize I pretty much described an iPod touch (or an iPhone without camera, Bluetooth, or cellphone fees). I’ve been lusting over an iPod touch since September and it does colour my approach. I sincerely think the iPod touch could serve as an inspiration for a new device type. But, again, I care very little about which company makes that device. I don’t even care about how open the operating system is.

As long as our minds are open.

Educational Touch: Handhelds in Schools

The more I think about it, the more Touch-style handhelds seem to make sense in educational and academic contexts. They don’t need to be made by Apple. But Apple’s devices are inspiring in this respect.

Here’s a thought, which would be a deal-maker for many an instructor: automatically turn off all student cellphones. A kind of “classroom mode,” similar to the “airplane mode” already on the iPhone. And it could apply to non-phone devices (i.e., the iPod touch and future models in those Touch lines). An instructor could turn off all audio out from the all the handheld devices in the room. Or turn them all on, if needed. This could even be location-based, if the devices have sufficiently precise positioning systems.
To go even further, one might imagine some control over what apps may be used during class. Turning off games, for instance. Or chat. Or limit browsing to the LAN. Not “always off,” mind you. But selectively opting out of some of the handhelds’ features. Temporarily.

In most situations, such controls seem overly restrictive to me. Apart from preventing cellphones from ringing during lecture, I typically want to let students as free as possible. But I do know that many of my colleagues (not just admins) would just love it if they could limit some of the things students can do during class with such devices.

One obvious context for such limits is an in-class exam. If they could easily prevent students from using non-allowed materials during an exam, many teachers would likely appreciate the convenience of exams on handhelds. Just imagine: automatic grading and grade reporting, easy transfer of answers, access to rich multimedia content, seamless interface…
As was obvious to me during the Apple event yesterday, Touch-style handhelds could be excellent tools for “distance education.” Learners and teachers could be anywhere and the handhelds could make for more direct collaboration than large lectures. Advantages of handhelds over laptops are less obvious here than in classroom contexts but it’s easy to think of fieldwork situations in which learners could collaborate with experts from just about anywhere there is a wireless connection. Immediate access to learning materials at almost any moment.

And podcasting. While podcasting got a big boost when iTunes began podcast support, there’s a lot which could be done to improve podcasting and podcast management. As iPod media devices, Touch handhelds have good playback features already. But there could be so much more in terms of interacting with (multimedia) content. Transcripts, tags, associated slides, audio comments, fast-speed playback, text notes, video responses, links, cross-references, playback statistics, waveform-based navigation…

Podcasting can still become big.  It’s now a “household concept” but it’s not as mainstream nor as life-changing as many hoped it’d become, back in 2005. I’m not really forecasting anything but I can envision contexts in which enhance podcasting feautres could make our lives easier. Especially in schools.

Education in general (and university education in particular) may be the context where podcasting’s potential is most likely to be realized. Though the technological basis for podcasting is quite general in scope (RSS enclosures, podcatching software, etc.), podcasting often feels like an educational solution, first and foremost.

A lot has been said about educational uses of podcasting. Early reports showed some promising results with those teachers who were willing to think creatively about the technology. I personally enjoyed a number of advantages of podcasting in my own courses, including several imponderables. Software packages meant for lecturecasts (podcast lectures) already exist. Apple’s own iTunes U is specifically geared toward university education using podcasts.

But there’s still something missing. Not just for podcasts. For handheld “educational technology.”
Momentum? Possibly. Where would it come from, though?

Killer devices? Apple already pushes its own devices (including the iPod touch) for “Mobile Learning.”

Cool apps? Haven’t really looked at the Web apps but it seems likely that some of them can already lead to epiphanies and “teaching moments.” Not to mention that tons of excellent learning software will surely come out of Cocoa Touch development.

Funding? My feeling is that apart from providing financial support for user-driven and development projects, “educational technology” monies are often spent unwisely. The idea isn’t to spend money but to “unleash the potential” of learners and teachers.

Motivation? Many learners and teachers are ready and it would be absurd to force anyone to become enthusiastic about a specific tool or technology.

My guess is that the main thing we need to make “mobile learning” a reality is to take a step back and look at what is already possible. Then look at what can become possible. And just start playing around with ideas and tools.

Learning is a component of playfulness.

Touch Devices in Education

Repost from: Lounge: Apple Touch Devices in the Classroom?

(Some redundant parts from the last post.)

Watched and blogged about Apple’s enterprise and development media event, yesterday. The event was about what I call “Touch” products (iPhone and iPod Touch).
One thing which struck me is that Phil Schiller started the enterprise section of that presentation with some comments about Stanford. Now, I’m not one to favor the customer-based model of education. I still see Stanford as being about knowledge more than about financial profit.
Still, this all got me thinking: What if we started using Apple’s Touch products in the classroom? Distributing and sharing documents around the group as we are working on diverse projects. Streaming lecture material (audio, video, slides) directly to learners’ handhelds on which they can take notes. Synchronous and asynchronous chats. Collaborative editing. Task management
For that matter, even Microsoft Exchange could make sense in this context. Some campuses already use it for faculty but it’d make perfect sense to have push email, calendars, and contacts on school devices. Secure connections. Global address list. Remote wiping if the device gets stolen or lost.
Even the application distribution system (using the App Store), which may make some developers cringe, could make some sense for schools. Controlling which applications are on school devices sounds awful from the perspective of many a tech enthusiasts, but it could sound really good to school IT managers.
In this sense, Touch devices could make more sense than traditional laptop programs for education. Better battery life, somewhat lower cost, better security, easier maintenance… A Touch program could even have some advantages over newer generation laptop programs, especially in terms of “control.”

I know, I know… I’m sounding like a Pointy-Haired Boss. I’m surprised myself. I guess that, as an ethnographer, I tend to put myself in someone else’s shoes. In this case, it happens to be the shoes of a school administrator.
Of course, I prefer Open devices. In this sense, Google’s Android would satisfy my Open-loving side more than Apple’s Touch products. It’s just that admins tend not to like openness so much and they’re the ones who need to be convinced.

Touch Thoughts: Apple’s Handheld Strategy

I’m still on the RDF.
Apple‘s March 6, 2008 event was about enterprise and development support for its iPhone and iPod touch lines of handheld devices. Lots to think about.

(For convenience’s sake, I’ll lump together the iPod touch and the iPhone under the name “Touch,” which seems consistent with Apple’s “Cocoa Touch.”)

Been reading a fair bit about this event. Interesting reactions across the board.

My own thoughts on the whole thing.
I appreciate the fact that Phil Schiller began the “enterprise” section of the event with comments about a university. Though universities need not be run like profit-hungry corporations, linking Apple’s long-standing educational focus with its newly invigorated enterprise focus makes sense. And I had a brief drift-off moment as I was thinking about Touch products in educational contexts.

I’m surprised at how enthusiastic I get about the enterprise features. Suddenly, I can see Microsoft’s Exchange make sense.

I get the clear impression that even more things will come into place at the end of June than has been said by Apple. Possibly new Touch models or lines. Probably the famous 3G iPhone. Apple-released apps. Renewed emphasis on server technology (XServe, Mac OS X Server, XSan…). New home WiFi products (AirPort, Time Capsule, Apple TV…). New partnerships. Cool VC-funded startups. New features on the less aptly named “iTunes” store.

Though it was obvious already, the accelerometer is an important feature. It seems especially well-adapted to games and casual gamers like myself are likely to enjoy games this feature makes possible. It can also lead to very interesting applications. In fact, the “Etch and Sketch” demo was rather convincing as a display of some core Touch features. These are exactly the features which help sell products.
Actually, I enjoyed the “wow factor” of the event’s demos. I’m convinced that it will energize developers and administrators, whether or not they plan on using Touch products. Some components of Apple’s Touch strategy are exciting enough that the more problematic aspects of this strategy may matter a bit less. Those of us dreaming about Android, OpenMoko, or even a revived NewtonOS can still find things to get inspired by in Apple’s roadmap.

What’s to come, apart from what was announced? No idea. But I do daydream about all of this.
I’m especially interested in the idea of Apple Touch as “mainstream, WiFi, mobile platform.” There’s a lot of potential for Apple-designed, WiFi-enabled handhelds. Whether or not they include a cellphone.
At this point, Apple only makes five models of Touch products: three iPod touches and two iPhones. Flash memory is the main differentiating factor within a line. It makes it relatively easy to decide which device to get but some product diversity could be interesting. While some people expect/hope that Apple will release radically new form factors for Touch devices (e.g., a tablet subnotebook), it’s quite likely that other features will help distinguish Apple’s Touch hardware.
Among features I’d like to get through software, add-ons, or included in a Touch product? Number of things, some alluded to in the “categories” for this post. Some of these I had already posted.

  • Quality audio recording (to make it the ideal fieldwork audio tool).
  • eBook support (to compete with Amazon’s Kindle).
  • Voice support (including continuous dictation, voice interface…).
  • Enhanced support for podcasting (interacting with podcasts, sending audio/video responses…)
  • Video conferencing (been thinking about this for a while).
  • GPS (location will be big).
  • Mesh networking (a neat feature of OLPC’s XO).
  • Mobile WiMAX (unlikely, but it could be neat).
  • Battery pack (especially for long trips in remote regions).
  • Add-on flash memory (unlikely, but it could be useful, especially for backup).
  • Offline storage of online content (likely, but worth noting).
  • Inexpensive model (especially for “emerging markets”).
  • Access to 3G data networks without cellular “voice plan” (unlikely, but worth a shot).
  • Alternative input methods (MessagEase, Graffiti, adaptive keyboard, speech recognition…).
  • Use as Mac OS X “host” (kind of like a user partition).
  • Bluetooth/WiFi data transfer (no need for cables and docks).
  • MacBook Touch (unlikely, especially with MacBook Air, but it could be fun).
  • Automatic cell to VoIP-over-WiFi switching (saving cell minutes).

Of course, there are many obvious ones which will likely be implemented in software. I’m already impressed by the Omni Group’s pledge to develop a Touch version of their flagship GTD app.

Music, Coffee, Digital Life

“These are a few of my favourite things…”

I keep thing that music and coffee have a lot to do with one another. I’m also a wannabe geek. So I’m quite interested in the recently-announced Apple/Starbucks partnership to distribute music via wireless connections.

Apple – iTunes – Starbucks

Haven’t read much discussion about this deal yet. After all, the iPod touch is generating a lot more buzz. But I think this partnership can lead to something.

Makes a lot of sense, this deal. Brand recognition. Co-branding. New avenues for music distribution. “Physical locations” and computer networks. Music discovery through exposure. Impulsive buying. Selling an ambiance.

As it so happens, I’ve been a fan of many Apple products. I’m not a total Apple fanboy. And I’m certainly not an “unconditional” of the company. But I do tend to be overly enthusiastic about some products they release and the approach they’re taking. I did get contracts as a campus representative for Apple about ten years ago. And I have high hopes for the company. So, I think this can be a good thing for Apple and I’m looking forward to that, even if it doesn’t change anything in my life.

I’m also an ethnomusicologist and a musician. I care about people’s enjoyment of music. And I care about musicians making a living through their musical activities. Because this can mean increased music sales, “I’m all for it.” Of course, I have some reservations about the way the iTunes music store works. But the basic principle makes a lot of sense and is pretty much musician-friendly.

I care a lot about cafés. I do think they’re important locations for a lot of things to happen. I even take notes about what I think the ideal café would be for me. And I celebrate the opening of new cafés where I live. So I think my love for cafés is well-served by an association with music. I had been thinking about a similar system for a while now, thinking that cafés would be great places to “diffuse” music. So I can’t complain that this dream I had is being fulfilled.

The only thing is, I have a thing about Starbucks. Not that I think it’s the most evil company in the world. But I dislike a lot of the effects they’ve had on the world of coffee. Some of their business tactics are very close to bullying so I enjoy it when they lose to a café owner. I also find the quality of their coffee to be subpar. Contrary to what many people in the United States seem to feel, I don’t get the impression that Starbucks increased my ability to get quality coffee. In fact, because of Starbucks and other café chains, I feel that coffee has often decreased in quality and certainly in diversity since Starbucks started its “worldwide” expansion. I’m not anti-globalisation. But I’m against the bulldozing of café culture.

Not to mention that I prefer local initiatives to provide free WiFi connections to local communities to T-Mobile’s restrictive business model.

So, though the partnership between the iTunes Wi-Fi Music Store and Starbucks should fill me with joy, I feel sad that Starbucks had to be the target of this deal. It makes a lot of sense and I understand Apple couldn’t have a more appropriate partner in the deal. But I would prefer a move toward broad partnerships across a wide range of people. Who knows, maybe this will spark a movement by online music distribution system (besides iTunes), wireless providers (besides T-Mobile), and cafés (besides Starbucks) to connect music listening and café-going in new ways.

It’s not the whole world that’s consolidating in a few multinational conglomerates.

Techno Lust

Yes, I tend to be overly enthusiastic. Granted, I know exactly nothing about it yet. Sure, I’ve been influenced by the years of rumours. Not to mention the iPhone hype.

But I still feel like I really need one of these.

Apple – iPod touch

Really, I do.

I’m much less of a gadget freak people think I am. I just need several devices to do what I do. And this could be it.

Much more so than an iPhone. I don’t need an iPhone. I need an iPod touch. I need a WiFi enabled music player based on the iPod. I know why but I don’t need to justify myself. I’m just being honest.

iPhone Wishlist

Yeah, everybody’s been talking about the iPhone. It’s last week’s story but it can still generate a fair bit of coverage. People are already thinking about the next models.

Apple has most of the technology to build what would be my dream handheld device but the iPhone isn’t it. Yet.

My wishful thinking for what could in fact be the coolest handheld ever. Of course, the device should have the most often discussed features which the iPhone currently misses (Flash, MMS, chat…). But I’m going much further, here.

  • Good quality audio recording (as with the recording add-ons for the iPod 5G).
  • Disk space (say, 80GB).
  • VoIP support (Skype or other, but as compatible as possible).
  • Video camera which can face the user (for videoconference).
  • Full voice interface: speech recognition and text-to-speech for dialing, commands, and text.
  • Handwriting recognition.
  • Stylus support.
  • Data transfer over Bluetooth.
  • TextEdit.
  • Adaptive technology for word recognition.
  • Not tied to cellular provider contract.
  • UMA Cell-to-WiFi (unlicensed mobile access).
  • GPS.
  • iLife support.
  • Sync with Mac OS X and Windows.
  • Truly international cellular coverage.
  • Outliner.
  • iWork support.
  • Disk mode.
  • Multilingual support.
  • Use as home account on Mac OS X “host.”
  • FrontRow
  • USB and Bluetooth printing.
  • Battery packs with standard batteries.

The key point here isn’t that the iPhone should be a mix between an iPod and a MacBook. I’m mostly thinking about the fact that the “Personal” part of the “PC” and “PDA” concepts has not come to fruition yet. Sure, your PC account has your preferences and some personal data. Your PDA contains your contacts and to-do lists. But you still end up with personal data in different places. Hence the need for Web apps. As we all know, web apps are quite useful but there’s still room for standalone applications, especially on a handheld. It wouldn’t take much for the iPhone to be the ideal tool to serve as a “universal home” where a user can edit and output files. To a musician or podcaster, it could become the ideal portable studio.

But where the logical step needs to be taken is in “personalization.” Apparently, the iPhone’s predictive keyboard doesn’t even learn from the user’s input. Since the iPhone is meant to be used by a single individual, it seems quite strange that it does not, minimally, adapt to typed input. Yet with a device already containing a headset it seems to me that speech technologies could be ideal. Full-text continuous speech recognition already exists and what it requires is exactly what the iPhone could provide: adaptation to a user’s voice and speech patterns. Though it may be awkward for people to use a voice interface in public, cellphones have created a whole group of people who seem to be talking to themselves. 😉

Though very different from speech recognition, text-to-speech could integrate really well with a voice-driven device. Sharing the same “dictionaries” across all applications on the same device, the TTS and SR features could be trained very specifically to a given user. While screens have been important on computers for quite a while, voice-activated computers have been prominent in science-fiction for probably as long. The most common tasks done on computers (writing messages, making appointments, entering data, querying databases…) could all be done quite effectively through a voice interface. And the iPhone could easily serve as a voice interface for other computers.

Yes, I’m nightdreaming. It’s a good way to get some rest.

Apple Video Conference Phone???

I’m probably reading way too much into this. So I’m just speculating on rumours. But the implications could be huge. Apple’s main site currently has a teaser “The First 30 Years Were Just the Beginning,” in preparation for MacWorld San Francisco. What if the big announcement on Tuesday was more than a mere iPod-based phone. What if this were about a true camera phone, one which could be used for video-enabled chat?Two ideas from PiperJaffray’s Gene Munster, republished by Apple rumour site AppleInsider:AppleInsider | Apple seen launching new iPod, iTV and iPhone at Macworld

6. iSight camera, 4GB or 8GB storage on the iPhone (7 out of 10). Recent rumors point to an initial release of two iPhone models: a 4GB version for $249 and an 8GB model for $449. Both models are rumored to feature two separate batteries in the handset, one for the phone and one for the music player. Also, Apple has successfully branded the iSight cameras on the MacBook and MacBook Pro portables and it is likely that they will eventually extend the brand to the iPhone line. With music, photos, and video from iTunes, the iPhone will be a media-rich device and an iSight camera would add to the eco-system of media/communications on the device.

10. iPhone to feature ‘iChat Mobile’ video and instant messaging (2 out of 10). Again, we believe that the iPhone will be a media-centric communications device and messaging features would work nicely with such an ecosystem. While it is unlikely that the first iPhone will feature video conferencing, this is certainly a feature the company could add to future models, including a possible smartphone model.

The second part is, according to Munster, very unlikely. But how cool would it be?Quite cool indeed. Revolutionary, almost. Just think about the impact picture phones, coupled with Flickr and YouTube, has had on the world in the recent past. The move toward citizen journalism, user-created content, the YouYear…And the technology is largely there. Apart from ubiquitous WiFi to make it practical, of course, but that’s almost a detail for the world in which Apple visionaries tend to live. As for battery life and other technical issues, it shouldn’t be so much of a matter if the rumoured specs for the phone (with two batteries) are to be believed.What is more likely to prevent Apple from coming out with such a device is the fact that Apple has strong ties with “content companies,” especially in movies and music. Surely, these people would have a hard time getting past the idea that these are mostly meant to be bootlegging tools (as if bootlegging was the main intention of most people, at this point). So, even if Apple does come out with a mobile iChat AV on Tuesday, it surely will be somehow crippled so that people can’t use it during shows by commercially established artists (independent artists and “up and coming” artists already know the value of fan recordings and would find ways to promote them). In the end, even artists might benefit as people would use the devices to do cool video mashups (using Apple’s iMovie and other iLife apps, of course) but, in the meantime, Apple will still play it cozy for “content companies” and media conglomerates.Ah, well…