Tag Archives: theory of flow

Playfully Noted

Got a number of things about which I want to blog. Many of them in notes/outline form. Might have to wait a bit.

But one thing which keeps coming up is the notion of playfulness. Been blogging about it a bit over the years,  especially since this February 2006 post which was connected with my teaching. The next day, I was posting a short entry in French about playfulness in music. Music playing in the strongest sense. Free play.

That was over two years ago. Flies are being timed.
Still thinking about playfulness quite a bit. In music, learning, technology…
What I mean by playfulness is rather simplistic, but it works: free, undirected, aimless, open behavior. Acts of playfulness, in my mind, appear not to be goal-oriented nor competitive. Extremely low stakes. Failure isn’t even registered. No evaluation whatsoever. The opposite of performance, to go back to performance theory which inspired part of that first entry.
Of course, my notion of playfulness might be different to that of many of the people who work on and “play with” games. Some people conceive of fun as embedded in competition. As I’m personally not very competition-driven, my conception and perception are different.
I’m neither a game theorist nor an avid gamer. At best, I’d be labelled as one of those “casual gamers” game developers are finally trying to reach. So: I’m no expert. But I do enjoy discussions of playfulness facilitated by those who work on game. Thanks in part to the video game industry, playfulness is making its way into the technology/education confluence as well as in corporate circles.
Some recent things I’ve thought about in terms of playfulness.
Playing music on Touch devices or other handhelds. My French post on “easy musicking” mentioned Electroplankton. Other forms of handheld musicking:

Can’t help but think that handheld music can really “spring up,” especially in terms of casual musicking. With the release of the software development kit for Apple’s Touch devices, there’s mindshare for handhelds as ultimate interface.

Of course, music games are gaining attention and people are jumping on the bandwagon. After all, music games may mean big business. Usually, I blog about music at Critical World or at my ethnomusicology course blog. Here, I’m mostly thinking about playfulness. And music games aren’t really playful in my sense of the term. Too competitive.

In terms of playful learning, I’ve been thinking quite a bit about “playing with data.” In part thanks to Gapminder, that I just discovered through Google Spreadsheets (even though Gapminder’s Trendalyzer software has been acquired by Google over a year ago). In my mind, Hans Rosling’s 2006 and 2007 TED presentations about Gapminder really capture the spirit of playful learning. Especially in connection to critical thinking, open-mindedness, creativity, and cultural awareness. (Anthro FTW!)

Now, if I could only get paid to do a project on using Touch devices for playful musicking in learning contexts… 😉


Medici and Innovation

First encountered the notion of the Medici effect through this interview with Frans Johansson in Ubiquity, a journal frequently mentioned on the Humanist Discussion Group.
A recent article about important changes coming from simple ideas made me post a short blog entry about changes from simple ideas. Interestingly enough, Johansson himself posted a comment to that entry.
This is in fact a frequent stream of thought, for me. In both business and academia, we tend to live through ideas. Specific ideas. Especially those which can generate money or research projects. An important dimension of the “Medici Effect” seems to be that simple ideas can lead to great accomplishments. Another important dimension is that ideas are both generated in and implemented by groups. Some social contexts seem especially conducive to new ideas. This perspective is well-known enough that even Denys Arcand’s Invasions Barbares had something to say about it.
There’s a lot of directions one could take to talk about innovation from that point. Among the possible threads: artistic creativity, personal innovation, sense of discovery, the economies of ideas, ideas come from the people, “intellectual property,” fluid/organic innovation, boundless ideas, innovation through links between ideas, Lavoisier on ideas (nothing is created or lost, everything is transformed, including ideas), and so on and so forth.
My personal feeling is that the very concept of innovation has become something of a “core value” for a number of people, especially in industrialized society. The type of “newer is better” view of “progress” in both society and technology.
In my mind, the best thing to do is simply to bring ideas together, a “shock of ideas” («le choc des idées»). Hence the long list of tags… 😉


Play Behaviour and Performance

Wired News: DIY Tunes Turn It Up

This is weaving together a few threads.

Although the article comes from a rather specific perspective, it does offer some insight as to important issues of creativity, art, and specialization.
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